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Socotra

504135610Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 40m 27s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
632
+20
🇨🇦 Huns · Canada
620
+20
🇨🇦 Byzantines · Canada
589
+21
🇨🇴 Britons · Colombia
746
-22
712
-20
🇦🇺 Bohemians · Australia
684
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 966 11:46 17:49 33:46 ⛏ Fast Castle
21 835 10:47 24:22 — ⚔ Drush into Archers
17 705 11:35 35:40 — ⚔ M@A into Skirms
13 514 11:44 21:50 — ⚔ Skirms into Archers
11 427 12:24 24:11 — ⛏ Fast Castle
9 369 14:42 24:22 —

Resources

Player Food Wood Gold Stone Spent Collected
10,355 6,505 4,420 775 22,055 23,714
9,605 6,900 4,075 875 21,455 28,638
4,725 8,165 4,160 1,400 18,450 20,745
8,185 4,290 2,810 1,690 16,975 20,306
5,825 5,680 1,175 1,500 14,180 16,854
7,105 5,405 960 0 13,470 17,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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