AoeStats
← Navix de los Bosques de Lituania

Arabia

503533814Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
745
+17
708
+19
🇨🇱 Persians · Chile
830
-21
🇨🇱 Mongols · Chile
725
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,306 10:44 44:00 — ⚔ M@A into Skirms
21 1,080 10:53 26:00 40:38 ⚔ Scout Rush
15 782 10:57 17:44 43:41 ⛏ Fast Castle
14 714 10:20 27:49 47:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,610 8,535 10,055 4,125 42,325 48,665
10,300 12,385 6,915 2,150 31,750 34,221
11,830 6,959 3,635 2,955 25,379 32,319
10,165 6,935 2,735 100 19,935 21,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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