AoeStats
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Arabia

503524572Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 92m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
780
+14
🇺🇸 Franks · United States
720
+17
🇨🇴 Slavs · Colombia
762
-17
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,868 15:40 26:57 71:59 ⚔ M@A Rush
24 2,198 11:13 43:31 71:44 ⚔ M@A Rush
22 2,010 11:38 29:42 48:16 ⚔ Drush
13 1,191 11:49 16:51 53:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,660 21,665 26,110 3,500 88,935 108,032
30,050 14,225 19,325 7,900 71,500 86,055
19,765 19,208 9,965 3,395 52,333 58,542
20,895 14,580 5,945 300 41,720 45,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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