AoeStats
← Navix de los Bosques de Lituania

Arabia

503519791Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 38m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
750
+12
709
+14
🇲🇽 Wei · Mexico
660
-13
🇵🇪 Mongols · Peru
660
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,031 11:51 33:44 — ⚔ Archers into Scouts
20 770 11:54 — — ⚔ M@A Rush
17 671 10:13 36:55 — ⚔ Towers FC
14 518 11:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,270 4,220 1,325 2,450 16,265 20,289
4,810 6,165 1,680 100 12,755 14,010
5,965 2,535 1,610 0 10,110 13,120
3,980 4,055 1,195 180 9,410 9,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.