Arabia
503071397Analyzed2v2 RM
·
1mo ago on Aug 30, 2026·
33m 16s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,648 analysed team-game players on Arabia.
疯狂DE明哥哥
B
Feudal Age
11:53
vs 10:18
btm 16%
Castle Age
22:11
vs 22:29
top 46%
Imperial Age
—
vs 39:59
btm 0%
eAPM
45
vs 31
top 23%
First military
20:50
vs 11:39
btm 9%
▼
Slow Feudal Age at 11:53 — slower than 84% of analysed players on Arabia
▲
High eAPM (45) — top quarter of analysed players
▼
First military only at 20:50 (Skirmisher) — later than 91% of analysed players on Arabia
▼
~6 minutes with no villager queued before Castle Age — likely idle Town Center
2769166824
C
Feudal Age
10:55
vs 10:18
btm 34%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
27
vs 31
btm 41%
First military
12:09
vs 11:39
btm 44%
Navix de los Bosques de Lituania
D
Feudal Age
11:45
vs 10:18
btm 18%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
21
vs 31
btm 25%
First military
10:24
vs 11:39
top 27%
▼
Slow Feudal Age at 11:45 — slower than 82% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
Derzer
C
Feudal Age
10:29
vs 10:18
btm 45%
Castle Age
25:05
vs 22:29
btm 21%
Imperial Age
—
vs 39:59
btm 0%
eAPM
23
vs 31
btm 30%
First military
9:26
vs 11:39
top 9%
▼
Slow Castle Age at 25:05 — slower than 79% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:26 (Militia) — earlier than 91% of analysed players on Arabia