AoeStats
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Nomad

507226227Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
979
+14
🇨🇳 Hindustanis · China
947
+16
🇺🇸 Celts · United States
914
+17
🇹🇼 Spanish · Taiwan
886
+18
🇦🇺 Bulgarians · Australia
985
-18
🇩🇪 Tatars · Germany
973
-17
🇩🇪 Khmer · Germany
904
-15
🇦🇹 Berbers · Austria
897
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,148 14:58 20:59 36:19 ⚔ Fish Boom FC into Scouts
23 1,092 15:20 19:45 35:16 ⛏ Fish Boom FC
22 1,022 14:23 22:19 37:57 ⛏ Fish Boom FC
21 1,002 14:38 19:02 37:51 ⛏ Fish Boom FC
17 810 14:40 22:12 42:02 ⛏ Fast Castle
16 742 15:10 24:22 36:49 ⛏ Fish Boom
11 499 16:17 25:04 40:42 ⛏ Fish Boom FC
8 379 17:05 22:49 42:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,525 14,265 7,810 2,655 48,255 74,940
18,475 14,630 9,620 3,000 45,725 52,537
16,940 12,295 6,725 3,595 39,555 41,523
16,025 13,650 6,265 2,450 38,390 42,468
17,090 9,625 7,055 3,100 36,870 48,263
10,755 12,245 4,435 1,885 29,320 34,584
12,145 10,627 4,145 1,085 28,002 31,617
12,060 7,585 4,305 2,000 25,950 29,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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