AoeStats
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Arabia

505602758Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 28m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
978
+17
🇨🇳 Huns · China
975
+17
🇨🇳 Khmer · China
961
+17
🇨🇳 Khmer · China
930
+19
🇲🇽 Japanese · Mexico
1052
-20
🇲🇽 Romans · Mexico
979
-17
🇲🇽 Hindustanis · Mexico
978
-17
🇲🇽 Bohemians · Mexico
964
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,506 14:11 18:03 — ⛏ Fast Castle
25 699 12:24 17:18 — ⛏ Fast Castle
24 689 12:18 16:26 — ⛏ Fast Castle
19 526 10:44 22:34 — ⚔ Scout Rush
18 507 13:32 — —
15 432 10:41 21:20 — ⛏ Fast Castle
14 405 10:15 20:51 — ⛏ Fast Castle
14 407 10:21 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,230 4,365 4,480 850 20,925 22,481
6,680 4,870 810 550 12,910 15,248
5,950 4,631 750 940 12,271 14,915
5,805 4,475 1,165 650 12,095 13,047
5,980 3,748 1,025 965 11,718 13,520
5,305 3,450 315 750 9,820 10,634
3,600 2,666 200 600 7,066 8,638
2,250 1,724 50 455 4,479 8,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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