AoeStats
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Arena

505585302Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 60m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
936
+13
🇧🇷 Burgundians · Brazil
934
+13
🇨🇳 Huns · China
925
+13
🇦🇷 Italians · Argentina
874
+15
🇺🇸 Teutons · United States
905
-15
🇺🇸 Huns · United States
883
-14
🇺🇸 Jurchens · United States
855
-13
🇺🇸 Spanish · United States
819
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,356 12:43 16:34 50:12 ⛏ Fast Castle
18 1,063 12:26 16:58 31:12 ⛏ Fast Castle
17 1,015 12:25 19:17 37:28 ⛏ Fast Castle
16 993 11:24 15:42 31:36 ⛏ Fast Castle
15 897 11:42 16:42 32:19 ⛏ Fast Castle
15 924 10:56 17:04 29:10 ⛏ Fast Castle
13 793 9:19 19:59 40:46 ⛏ Fast Castle
10 581 11:00 18:08 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,080 19,500 18,265 4,880 74,725 76,439
26,280 20,040 15,205 3,650 65,175 105,868
30,955 19,190 10,715 3,995 64,855 91,053
29,015 13,825 13,765 3,000 59,605 63,749
13,885 18,025 10,150 1,750 43,810 66,697
18,775 16,305 5,910 2,650 43,640 51,381
17,435 14,010 8,080 2,800 42,325 44,324
12,030 8,880 4,365 1,725 27,000 32,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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