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MegaRandom

505579902Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 55m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
935
+15
🇺🇸 Sicilians · United States
933
+15
🇨🇴 Mongols · Colombia
929
+15
🇨🇳 Khmer · China
920
+16
🇦🇷 Turks · Argentina
953
-17
🇨🇦 Wei · Canada
946
-17
🇦🇷 Huns · Argentina
909
-15
🇦🇷 Japanese · Argentina
839
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,088 12:06 23:20 41:07 ⚔ Towers FC
23 1,280 13:25 18:07 28:25 ⛏ Fish Boom FC
22 1,200 11:33 16:24 43:18 ⛏ Fast Castle
21 1,182 11:13 19:42 — ⚔ FC into Scouts
19 1,071 11:38 18:15 35:56 ⛏ Fast Castle
14 779 12:58 22:21 — ⛏ Fast Castle
11 611 11:10 28:37 42:38 ⚔ Fish Boom into Skirms
8 433 10:36 21:39 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,075 10,465 11,765 1,600 46,905 82,317
18,005 10,171 5,385 5,450 39,011 49,351
12,100 11,041 7,790 2,900 33,831 40,794
16,205 4,760 5,215 2,800 28,980 38,081
10,870 12,230 2,835 1,125 27,060 33,256
6,075 7,195 3,545 150 16,965 19,016
6,180 4,329 2,575 875 13,959 15,678
5,360 4,413 330 1,550 11,653 13,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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