AoeStats
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MegaRandom

505571111Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
956
+14
🇺🇸 Japanese · United States
954
+14
🇨🇳 Khmer · China
933
+15
🇲🇽 Khmer · Mexico
838
+18
🇭🇰 Franks · Hong Kong SAR China
920
-17
🇧🇷 Tupi · Brazil
906
-15
900
-15
🇧🇷 Bulgarians · Brazil
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,831 14:24 19:54 — ⚔ Fish Boom into Scouts
35 1,374 11:51 21:17 34:21
29 1,143 11:41 17:04 — ⛏ Fish Boom FC
27 1,060 11:12 19:39 38:57 ⚔ Scout Rush
24 945 13:52 30:15 — ⚔ Towers into Archers
13 511 9:45 17:32 29:23 ⛏ Fast Castle
6 225 14:07 — — ⚔ Fish Boom into Drush
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,070 7,166 5,865 850 26,951 29,816
11,175 9,915 3,080 1,050 25,220 33,322
12,295 6,903 2,915 1,505 23,618 27,059
8,330 8,105 3,620 1,725 21,780 24,627
6,430 6,908 2,790 1,630 17,758 18,703
8,430 3,455 3,630 1,500 17,015 18,364
1,875 2,025 195 0 4,095 4,520
0 150 0 0 150 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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