AoeStats
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Black Forest

505568443Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 27m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1045
+12
🇺🇸 Cumans · United States
1044
+12
🇺🇸 Magyars · United States
889
+24
🇦🇷 Romans · Argentina
970
-15
🇨🇦 Celts · Canada
935
-13
🇨🇳 Khmer · China
933
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 679 9:58 20:27 — ⛏ Fast Castle
17 463 12:21 17:51 — ⛏ Fast Castle
16 441 13:07 18:18 — ⛏ Fast Castle
11 309 14:07 24:28 — ⛏ Fast Castle
11 315 11:13 17:17 — ⛏ Fast Castle
10 274 12:14 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,070 4,093 1,745 100 14,008 15,113
6,800 5,109 725 850 13,484 14,941
5,050 3,586 745 870 10,251 12,515
5,020 3,074 1,155 200 9,449 11,278
4,650 2,440 250 935 8,275 9,266
4,305 2,940 800 100 8,145 11,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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