AoeStats
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MegaRandom

505176181Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 107m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1013
+15
🇹🇼 Poles · Taiwan
989
+16
🇨🇳 Khmer · China
914
+19
🇨🇦 Hindustanis · Canada
1004
-17
🇨🇦 Khmer · Canada
1002
-17
🇨🇦 Britons · Canada
973
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 5,364 10:49 14:29 25:33 ⛏ Fast Castle
42 4,524 12:10 24:02 35:27 ⚔ Scout Rush
29 3,142 12:52 17:05 30:17 ⛏ Fast Castle
28 2,959 13:03 19:32 31:26 ⛏ Fast Castle
23 2,514 10:57 15:46 36:14 ⛏ Fast Castle
15 1,604 11:09 17:58 59:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,495 42,170 37,720 9,000 160,385 181,593
13,500 66,380 56,795 7,580 144,255 146,049
63,375 44,784 30,225 4,500 142,884 165,271
64,965 29,005 16,310 6,915 117,195 118,502
60,775 20,635 26,180 8,045 115,635 145,752
43,600 22,455 27,170 6,700 99,925 102,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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