AoeStats
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Black Forest

505171349Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1134
+13
🇨🇳 Mongols · China
1013
+18
🇨🇳 Franks · China
974
+20
🇨🇳 Khmer · China
903
+24
🇧🇪 Persians · Belgium
1096
-20
1078
-19
🇹🇼 Bohemians · Taiwan
1047
-18
🇲🇽 Jurchens · Mexico
1038
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 2,476 12:03 16:03 31:27 ⛏ Fast Castle
44 2,123 12:06 16:05 33:35 ⛏ Fast Castle
24 1,174 12:36 17:54 31:39 ⛏ Fish Boom FC
22 1,046 10:53 15:56 35:59 ⛏ Fast Castle
20 964 17:39 26:00 31:23 ⛏ Fish Boom FC into Fast Imp
19 934 12:15 19:19 34:21 ⛏ Fish Boom FC
16 770 13:55 19:14 39:25 ⛏ Fast Castle
4 197 12:37 16:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,775 16,715 15,815 2,900 64,205 76,825
30,075 12,770 11,600 3,750 58,195 69,859
24,995 10,870 19,270 950 56,085 71,120
23,960 13,117 10,025 2,355 49,457 52,133
15,300 13,853 9,250 2,200 40,603 51,361
14,040 16,105 6,685 3,465 40,295 54,184
10,975 11,440 7,715 250 30,380 35,945
3,250 1,750 250 0 5,250 7,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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