AoeStats
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Nomad

504582876Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 55m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
904
+13
🇦🇺 Britons · Australia
886
+13
🇺🇸 Goths · United States
858
+14
🇦🇷 Berbers · Argentina
833
-27
🇦🇷 Huns · Argentina
827
-24
🇦🇷 Celts · Argentina
827
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,581 16:54 21:20 41:23 ⛏ Fish Boom FC
29 1,589 13:30 27:33 — ⚔ M@A Rush
27 1,480 16:53 36:14 — ⚔ Fish Boom into Fire Galleys into Archers
24 1,314 16:58 28:30 48:34 ⚔ Fish Boom into M@A FC
16 873 16:31 21:34 40:49 ⛏ Fish Boom FC
10 551 13:26 39:38 —

Resources

Player Food Wood Gold Stone Spent Collected
22,010 16,345 13,460 2,850 54,665 82,833
18,270 11,597 11,550 1,725 43,142 47,891
8,820 17,989 5,910 2,315 35,034 41,606
12,095 7,570 7,410 950 28,025 29,585
8,300 9,185 735 5,950 24,170 24,061
6,865 5,915 580 2,000 15,360 17,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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