AoeStats
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Nomad

503561538Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 67m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
978
+13
🇬🇷 Malians · Greece
829
+20
🇩🇪 Hindustanis · Germany
806
+21
🇨🇳 Vietnamese · China
942
-19
🇪🇸 Persians · Spain
907
-18
🇦🇺 Huns · Australia
876
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,173 16:28 21:51 43:27 ⛏ Fish Boom FC
25 1,686 15:30 20:15 55:15 ⛏ Fast Castle
23 1,570 14:23 20:24 38:17 ⛏ Fish Boom FC
22 1,457 18:06 22:54 45:58 ⛏ Fish Boom into Fire Galleys FC
20 1,382 16:27 21:29 38:32 ⛏ Fish Boom into Fire Galleys FC
13 891 17:02 22:45 35:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,445 20,091 21,220 2,150 68,906 82,382
30,070 10,980 16,110 7,200 64,360 68,764
18,385 17,475 21,085 650 57,595 60,925
16,450 19,760 12,030 3,840 52,080 61,871
14,125 23,250 6,445 3,200 47,020 64,008
16,960 11,925 8,660 2,675 40,220 43,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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