AoeStats
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Arena

509172111Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 36m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1144
+13
🇨🇿 Franks · Czechia
1112
+15
🇧🇪 Huns · Belgium
1102
-15
🇩🇪 Ethiopians · Germany
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,489 11:22 16:11 33:20 ⛏ Fast Castle
23 856 10:06 20:25 33:17 ⚔ Scout Rush
22 805 12:10 19:12 32:09 ⚔ Archer Rush
22 825 10:45 15:31 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,220 8,070 3,815 850 24,955 30,436
11,065 8,905 4,525 280 24,775 29,580
10,560 7,440 4,885 1,500 24,385 27,624
8,370 8,710 4,660 1,600 23,340 28,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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