AoeStats
← Icewind

MegaRandom

507837775Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 60m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1098
+16
🇨🇿 Romans · Czechia
1087
+16
🇨🇱 Gurjaras · Chile
1102
-16
🇨🇱 Spanish · Chile
1099
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,881 11:02 20:20 — ⚔ M@A into Fish Boom
47 2,837 11:37 17:25 35:10 ⛏ Fast Castle
23 1,358 9:59 21:28 37:17 ⛏ Fish Boom
20 1,190 13:17 23:21 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,750 14,293 7,980 2,250 57,273 64,162
19,595 14,250 10,875 3,020 47,740 60,048
11,700 20,575 5,210 1,770 39,255 44,399
10,810 12,945 4,010 460 28,225 28,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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