AoeStats
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Fortress

507352144Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 43m 55s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1081
+13
🇨🇿 Ethiopians · Czechia
1010
+17
🇪🇸 Khmer · Spain
1025
-15
🇺🇸 Burgundians · United States
1020
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,661 7:30 13:36 28:25 ⛏ Fast Castle
34 1,483 6:45 12:47 30:53 ⛏ Fast Castle
29 1,279 8:12 13:03 29:25 ⚔ FC into Archers
25 1,107 8:32 14:22 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,700 13,767 9,645 3,890 53,002 62,414
20,755 19,220 11,150 1,310 52,435 58,007
20,700 15,555 8,740 2,335 47,330 49,447
16,565 13,200 9,885 620 40,270 43,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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