AoeStats
← Icewind

Arabia

506926280Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 63m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1115
+16
🇫🇷 Tatars · France
1051
+19
🇨🇿 Romans · Czechia
1136
-18
🇨🇿 Franks · Czechia
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,708 9:31 21:55 43:04 ⚔ Scouts into Archers
47 3,020 11:00 22:21 47:23 ⚔ M@A FC
43 2,731 10:23 21:03 37:01 ⚔ Archer Rush
22 1,411 10:44 15:22 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,760 16,296 14,335 3,060 58,451 68,234
24,500 16,792 14,775 1,120 57,187 59,005
21,385 16,142 11,660 1,750 50,937 54,446
15,655 17,606 7,085 2,470 42,816 44,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.