Four Lakes
508291981Analyzed1v1 RM
·
9d ago on Sep 21, 2026·
60m 35s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
BronzyRex6's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
BronzyRex6
C
Feudal Age
12:41
vs 10:51
btm 12%
Castle Age
17:27
vs 20:09
top 20%
Imperial Age
40:06
vs 36:23
btm 24%
eAPM
22
vs 32
btm 25%
First military
21:28
vs 12:45
btm 6%
▼
Slow Feudal Age at 12:41 — slower than 88% of analysed players on Four Lakes
▲
Fast Castle Age at 17:27 — faster than 80% of analysed players on Four Lakes
▼
Slow Imperial Age at 40:06 — slower than 76% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
First military only at 21:28 (Knight) — later than 94% of analysed players on Four Lakes
LOCMAO
D
Feudal Age
11:22
vs 10:51
btm 34%
Castle Age
31:20
vs 20:09
btm 1%
Imperial Age
37:22
vs 36:23
btm 42%
eAPM
18
vs 32
btm 16%
First military
12:34
vs 12:45
top 48%
▼
Slow Castle Age at 31:20 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 5:15 of the first 31:20 — keep villagers queued