Arabia
503209450Analyzed1v1 RM
·
1mo ago on Aug 30, 2026·
95m 3s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
BronzyRex6's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
LordG
B
Feudal Age
11:30
vs 9:49
btm 13%
Castle Age
18:52
vs 21:49
top 12%
Imperial Age
36:51
vs 38:59
top 30%
eAPM
20
vs 38
btm 12%
First military
18:58
vs 10:33
btm 7%
▼
Slow Feudal Age at 11:30 — slower than 87% of analysed players on Arabia
▲
Fast Castle Age at 18:52 — faster than 88% of analysed players on Arabia
▲
Fast Imperial Age at 36:51 — faster than 70% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:58 (Spearman) — later than 93% of analysed players on Arabia
▼
~5 minutes with no villager queued before Castle Age — likely idle Town Center
BronzyRex6
C
Feudal Age
14:41
vs 9:49
btm 1%
Castle Age
19:41
vs 21:49
top 19%
Imperial Age
38:28
vs 38:59
top 45%
eAPM
19
vs 38
btm 11%
First military
22:06
vs 10:33
btm 3%
▼
Slow Feudal Age at 14:41 — slower than 99% of analysed players on Arabia
▲
Fast Castle Age at 19:41 — faster than 81% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
First military only at 22:06 (Monk) — later than 97% of analysed players on Arabia
▼
~11 minutes with no villager queued before Castle Age — likely idle Town Center