AoeStats
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Arena

506408979Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1103
+12
🇬🇧 Muisca · United Kingdom
1083
+12
🇪🇸 Ethiopians · Spain
1012
-12
🇹🇷 Spanish · Türkiye
1010
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,545 10:50 15:25 44:20 ⛏ Fast Castle
27 1,333 11:06 16:05 — ⛏ Fast Castle
23 1,157 9:46 18:52 29:16 ⛏ Fast Castle
19 963 9:46 14:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,765 27,790 21,580 7,000 77,135 81,899
22,735 18,605 7,410 2,150 50,900 56,510
21,275 10,620 11,040 2,250 45,185 57,208
7,450 4,235 1,710 1,585 14,980 16,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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