AoeStats
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Nomad

506404237Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 31m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1124
+15
🇨🇦 Huns · Canada
1056
+18
🇵🇪 Mongols · Peru
1165
-20
🇪🇸 Gurjaras · Spain
1025
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,086 14:31 19:20 — ⛏ Fish Boom FC
33 1,049 13:26 18:46 — ⛏ Fish Boom FC
26 811 15:09 21:47 — ⛏ Fish Boom FC
23 714 12:58 24:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,550 7,243 3,250 1,500 19,543 19,998
6,680 7,865 2,610 1,035 18,190 19,160
5,265 4,745 1,625 100 11,735 12,882
5,055 3,799 980 975 10,809 10,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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