AoeStats
← perromelocoton

MegaRandom

504266852Analyzed
1v1 RM · 28d ago on Sep 4, 2026· 28m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
912
+15
🇪🇸 Aztecs · Spain
899
-42

Win probability

perromelocoton's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 62,414 analysed 1v1 players on MegaRandom.
Dario C
Feudal Age 13:11 vs 10:58
btm 12%
Castle Age 23:22 vs 20:31
btm 24%
Imperial Age — vs 37:38
btm 0%
eAPM 39 vs 30
top 33%
First military 15:07 vs 12:49
btm 32%
▼ Slow Feudal Age at 13:11 — slower than 88% of analysed players on MegaRandom
▼ Slow Castle Age at 23:22 — slower than 76% of analysed players on MegaRandom
▼ Loom never researched — one lost villager costs more
perromelocoton A
Feudal Age 9:32 vs 10:58
top 14%
Castle Age 20:03 vs 20:31
top 46%
Imperial Age — vs 37:38
btm 0%
eAPM 29 vs 30
btm 47%
First military 19:33 vs 12:49
btm 11%
▲ Fast Feudal Age at 9:32 — faster than 86% of analysed players on MegaRandom
▼ First military only at 19:33 (Scout Cavalry) — later than 89% of analysed players on MegaRandom
▲ Town centers almost never idle — 32s across the first 20:03
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