Four Lakes
510060044Analyzed1v1 RM
·
4d ago on Sep 29, 2026·
46m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
jude__88's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
jude__88
D
Feudal Age
11:21
vs 10:51
btm 35%
Castle Age
26:18
vs 20:09
btm 6%
Imperial Age
—
vs 36:23
btm 0%
eAPM
12
vs 32
btm 5%
First military
24:04
vs 12:45
btm 3%
▼
Slow Castle Age at 26:18 — slower than 94% of analysed players on Four Lakes
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom after the Feudal click (31:21) — usually safest before it
▼
First military only at 24:04 (Militia) — later than 97% of analysed players on Four Lakes
▼
Town centers idle 9:23 of the first 26:18 — keep villagers queued
*DEAD*
D
Feudal Age
11:50
vs 10:51
btm 24%
Castle Age
24:16
vs 20:09
btm 13%
Imperial Age
37:55
vs 36:23
btm 38%
eAPM
24
vs 32
btm 31%
First military
12:26
vs 12:45
top 46%
▼
Slow Feudal Age at 11:50 — slower than 76% of analysed players on Four Lakes
▼
Slow Castle Age at 24:16 — slower than 87% of analysed players on Four Lakes