AoeStats
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Black Forest

509884167Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 76m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
736
+13
🇫🇷 Romans · France
694
+35
🇨🇿 Byzantines · Czechia
704
-15
🇨🇿 Britons · Czechia
644
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,495 16:55 28:57 49:13 ⛏ Fast Castle
15 1,112 13:59 23:59 45:26 ⛏ Fast Castle
13 1,011 12:59 26:38 40:12 ⛏ Fish Boom FC
8 595 14:35 30:43 45:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,130 26,145 39,790 1,425 107,490 141,267
28,110 39,057 18,470 10,430 96,067 103,796
17,185 17,487 9,175 3,245 47,092 65,408
17,125 16,670 4,360 1,900 40,055 44,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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