AoeStats
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Oasis

509873855Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 41m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
800
+16
🇨🇳 Turks · China
799
+16
🇬🇧 Cumans · United Kingdom
828
-17
🇫🇷 Persians · France
765
-38
Player eAPM Actions Feudal Castle Imperial Opening
32 1,350 10:51 14:24 34:23 ⛏ Fast Castle
25 1,031 12:01 18:37 34:23 ⛏ Fast Castle
19 773 13:38 27:34 — ⚔ M@A Rush
11 472 13:03 25:18 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,990 12,860 6,900 2,570 41,320 44,452
15,895 12,840 6,490 2,040 37,265 41,158
9,845 8,455 4,620 3,065 25,985 28,987
14,010 7,515 1,615 1,050 24,190 30,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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