AoeStats
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Nomad

509634268Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 42m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
936
+14
🇨🇿 Poles · Czechia
876
+18
🇫🇷 Britons · France
901
-45
🇨🇿 Poles · Czechia
899
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,058 15:50 21:05 25:42 ⛏ Fish Boom FC into Fast Imp
15 653 16:48 30:53 — ⚔ Scout Rush
14 591 14:15 23:20 37:56 ⚔ Fish Boom into Scouts
6 243 16:51 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,620 9,571 5,210 1,830 31,231 35,128
8,860 6,736 3,560 750 19,906 24,213
8,205 6,155 1,415 880 16,655 18,940
2,900 2,825 250 475 6,450 7,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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