AoeStats
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Nomad

510606998Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 45m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1331
+13
🇺🇾 Cumans · Uruguay
1270
+15
🇮🇪 Bulgarians · Ireland
1260
-14
🇮🇪 Sicilians · Ireland
1259
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,859 12:31 32:51 — ⚔ Fish Boom into Scouts
32 1,459 14:52 18:51 42:07 ⛏ Fish Boom FC
26 1,191 11:42 22:29 — ⚔ Fish Boom into Drush
23 1,060 12:57 21:46 41:42 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,695 11,265 5,890 300 36,150 38,586
11,595 11,160 6,415 2,190 31,360 34,640
12,835 10,785 5,045 2,250 30,915 35,403
8,015 8,258 4,825 2,210 23,308 23,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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