AoeStats
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Nomad

509734894Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Lithuanians · Belarus
1256
+16
🇹🇷 Tatars · Türkiye
1215
+17
🇨🇱 Ethiopians · Chile
1195
+18
🇧🇾 Bengalis · Belarus
1148
+20
🇮🇪 Slavs · Ireland
1334
-21
🇮🇪 Portuguese · Ireland
1242
-18
🇮🇪 Bulgarians · Ireland
1241
-18
🇮🇪 Burgundians · Ireland
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,153 14:51 19:44 — ⛏ Fish Boom FC
34 1,558 15:16 23:42 37:14 ⛏ Fish Boom FC
29 1,317 13:14 18:21 37:03 ⛏ Fish Boom FC
26 1,205 14:36 24:10 — ⛏ Fish Boom into Galleys into Fire Galleys FC
25 1,124 14:13 23:24 — ⛏ Fish Boom into Fire Galleys FC into Galleys
21 968 13:38 21:01 — ⚔ Fish Boom into Archers
21 946 14:36 26:35 — ⚔ Fish Boom into Drush into Galleys
18 825 13:57 19:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,245 14,470 9,200 1,600 44,515 46,609
12,045 9,103 7,420 300 28,868 29,439
11,985 7,790 5,795 2,475 28,045 29,486
10,810 6,192 5,050 1,600 23,652 25,199
6,165 8,231 5,615 1,400 21,411 24,216
9,485 7,859 2,365 1,050 20,759 20,853
6,865 7,797 2,630 2,795 20,087 19,514
6,730 6,103 4,840 1,600 19,273 19,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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