AoeStats
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Pilgrims

509713880Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 45m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Inca · Ireland
1229
+15
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1228
+15
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1140
+18
🇳🇱 Khmer · Netherlands
1219
-17
🇫🇷 Lithuanians · France
1204
-16
🇨🇴 Poles · Colombia
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,365 12:22 22:27 — ⚔ Fish Boom into Archers into Fire Galleys into Skirms
28 1,300 8:57 18:33 41:04 ⚔ Fish Boom into Skirms into Archers
28 1,297 10:09 19:19 42:01 ⛏ Fish Boom into Galleys FC
22 1,000 14:19 22:27 38:33 ⚔ Fish Boom into Scouts
20 910 10:52 16:31 37:58 ⚔ Fish Boom FC into Scouts into Fire Galleys
19 891 12:33 20:47 39:49 ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,580 12,602 6,945 1,050 39,177 44,461
13,805 15,580 4,890 2,000 36,275 42,995
9,925 13,543 6,785 1,200 31,453 36,553
12,495 9,891 4,610 2,295 29,291 30,389
14,730 6,860 5,215 850 27,655 35,792
8,460 10,547 4,300 1,950 25,257 26,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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