AoeStats
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Arena

509708962Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 25m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1189
+17
🇫🇷 Hindustanis · France
1187
+17
🇺🇸 Gurjaras · United States
1167
+18
🇮🇪 Maya · Ireland
1248
-19
🇮🇪 Saracens · Ireland
1246
-18
🇮🇪 Dravidians · Ireland
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 774 10:59 14:42 — ⚔ FC into Archers
28 702 11:01 15:53 — ⛏ Fast Castle
25 631 10:54 14:49 23:23 ⛏ Fast Castle
25 627 11:04 15:13 — ⛏ Fast Castle
21 539 10:25 14:59 — ⛏ Fast Castle
15 391 10:48 16:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,975 4,830 1,050 200 13,055 13,952
5,660 3,390 2,740 650 12,440 13,157
6,325 4,980 700 200 12,205 14,096
5,275 4,660 1,805 240 11,980 13,889
5,660 2,780 1,500 1,300 11,240 11,432
4,400 3,705 385 975 9,465 10,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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