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503473930Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 42m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Saracens · Ireland
1245
+11
🇮🇪 Celts · Ireland
1225
+12
🇮🇪 Hindustanis · Ireland
1130
+16
🇩🇪 Japanese · Germany
1166
-14
🇩🇪 Vikings · Germany
1129
-13
🇦🇹 Khmer · Austria
1118
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,579 10:35 25:21 39:14 ⚔ Archer Rush
35 1,486 9:25 21:11 37:38 ⚔ Archer Rush
29 1,250 10:37 20:27 36:01 ⚔ M@A FC into Skirms
25 1,059 9:06 19:56 — ⚔ Archers into Skirms
18 787 10:39 17:53 36:03 ⛏ Fast Castle
17 717 10:15 14:03 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,200 13,535 8,390 2,530 45,655 48,357
13,580 11,941 4,640 1,705 31,866 37,666
9,930 9,909 9,140 2,255 31,234 34,569
14,010 6,480 7,960 2,150 30,600 39,486
10,480 8,090 4,430 1,185 24,185 25,763
7,680 6,710 2,605 635 17,630 20,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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