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503468872Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 38m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Saracens · Ireland
1233
+12
🇮🇪 Celts · Ireland
1212
+13
🇮🇪 Hindustanis · Ireland
1112
+18
🇸🇪 Mongols · Sweden
1232
-18
🇸🇪 Berbers · Sweden
1147
-14
🇸🇪 Hindustanis · Sweden
1075
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,890 12:20 21:37 — ⛏ Fast Castle
40 1,561 11:28 15:40 — ⛏ Fast Castle
35 1,339 9:17 19:22 37:09 ⚔ Archer Rush
29 1,131 10:20 20:48 36:18 ⚔ M@A Rush
20 788 11:48 18:33 — ⚔ FC into Scouts
19 736 11:26 17:08 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,325 11,445 7,570 2,250 31,590 31,962
13,975 7,210 6,635 2,900 30,720 36,676
12,130 11,106 4,735 850 28,821 31,381
8,445 9,310 4,555 2,425 24,735 26,337
7,125 8,310 4,150 2,150 21,735 22,199
8,110 6,915 1,370 1,105 17,500 20,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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