AoeStats
← gnitaek

Nomad

503462686Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 45m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Koreans · Ireland
1218
+15
🇮🇪 Persians · Ireland
1196
+16
🇩🇪 Huns · Germany
1205
-16
🇨🇭 Mongols · Switzerland
1196
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,336 13:44 19:53 — ⛏ Fish Boom FC
28 1,294 13:27 17:43 37:30 ⛏ Fish Boom FC
28 1,260 13:24 20:14 33:52 ⛏ Fish Boom into Galleys FC
23 1,063 12:37 22:16 40:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,120 23,763 7,920 4,250 47,053 47,835
15,705 12,787 7,365 2,150 38,007 46,625
14,850 11,478 4,245 1,150 31,723 37,513
6,650 8,947 2,065 3,655 21,317 22,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.