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Black Forest

509732497Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1573
+13
🇫🇷 Malay · France
1568
+13
🇮🇪 Dravidians · Ireland
1542
+14
🇱🇧 Wu · Lebanon
1440
+19
🇨🇴 Bengalis · Colombia
1534
-16
🇩🇪 Bohemians · Germany
1522
-16
🇦🇷 Lithuanians · Argentina
1507
-15
🇬🇧 Malians · United Kingdom
1434
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,692 10:18 16:04 30:29 ⛏ Fish Boom FC
52 3,078 10:33 14:55 30:46 ⛏ Fast Castle
39 2,340 11:00 14:37 28:19 ⛏ Fast Castle
38 2,272 11:39 14:27 26:34 ⛏ Fish Boom FC
36 2,171 11:02 15:02 31:26 ⛏ Fast Castle
31 1,854 12:14 25:50 39:31 ⚔ Fish Boom into M@A into Towers into Archers
26 1,549 10:50 18:41 32:02 ⛏ Fish Boom FC
25 1,478 12:16 29:09 48:10 ⚔ M@A into Skirms into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
71,165 41,386 51,160 1,065 164,776 164,746
47,800 40,891 29,030 2,230 119,951 129,586
35,640 48,370 20,855 1,050 105,915 122,412
31,185 44,690 15,565 1,700 93,140 117,374
43,535 28,140 14,780 2,550 89,005 95,861
37,550 22,368 21,960 5,750 87,628 99,286
26,830 37,986 13,955 2,415 81,186 89,360
23,645 14,168 5,810 1,905 45,528 47,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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