AoeStats
← TM Caesar

Migration

508289332Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 39m 46s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1621
+13
🇨🇷 Khmer · Costa Rica
1554
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,794 9:38 15:59 20:18 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
39 1,559 11:45 14:43 27:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,485 15,190 5,940 2,160 40,775 47,490
9,400 12,143 6,310 1,500 29,353 30,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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