AoeStats
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Black Forest

506937841Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 81m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1539
+15
🇬🇧 Khitans · United Kingdom
1538
+15
🇦🇷 Tupi · Argentina
1538
-17
🇳🇱 Koreans · Netherlands
1477
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 4,513 11:28 16:14 33:25 ⛏ Fast Castle
50 4,043 13:20 24:35 53:23 ⚔ M@A into Archers
44 3,584 8:59 18:54 32:06 ⛏ Fast Castle
44 3,598 13:49 20:03 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,100 25,560 19,010 3,550 135,220 164,595
48,685 50,922 27,905 5,645 133,157 166,308
48,480 33,425 22,735 6,320 110,960 120,219
29,270 37,138 11,660 5,380 83,448 84,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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