AoeStats
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Arena

506932184Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1716
+13
🇨🇱 Khitans · Chile
1582
+18
🇧🇷 Magyars · Brazil
1729
-19
🇦🇷 Mapuche · Argentina
1550
-12
Player eAPM Actions Feudal Castle Imperial Opening
94 4,711 10:16 14:12 27:14 ⛏ Fast Castle
49 2,452 10:54 14:25 27:45 ⛏ Fast Castle
47 2,334 11:12 15:19 29:28 ⛏ Fast Castle
41 2,062 11:17 14:54 28:11 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
41,940 25,035 26,040 2,250 95,265 99,353
24,790 34,213 12,885 4,950 76,838 88,667
32,005 19,705 16,980 1,200 69,890 76,833
18,745 24,318 14,040 2,335 59,438 69,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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