AoeStats
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MegaRandom

506928382Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 25m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
1567
+13
🇨🇭 Mongols · Switzerland
1566
+13
🇦🇷 Muisca · Argentina
1565
-15
🇹🇷 Mongols · Türkiye
1442
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 1,512 9:19 25:03 — ⚔ Archers into Skirms
47 1,215 9:45 21:49 — ⚔ Scouts into Skirms
44 1,133 9:27 21:52 — ⚔ Scout Rush
32 812 8:49 23:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,375 3,339 1,745 100 11,559 11,542
5,390 3,935 1,340 100 10,765 11,190
4,795 4,066 705 0 9,566 10,666
4,940 3,119 250 200 8,509 8,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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