AoeStats
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Black Forest

506923247Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 32m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
1928
+4
🇨🇿 Dravidians · Czechia
1636
+11
🇦🇷 Gurjaras · Argentina
1573
-8
🇨🇴 Goths · Colombia
1559
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 1,687 11:08 14:50 — ⛏ Fast Castle
45 1,484 14:50 18:40 — ⛏ Fast Castle
36 1,187 12:27 15:21 — ⚔ FC into Scouts
29 967 12:45 16:27 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,630 10,436 5,685 505 32,256 34,072
10,315 6,844 3,770 300 21,229 22,655
7,710 7,621 1,500 380 17,211 17,510
4,960 2,455 410 200 8,025 8,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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