AoeStats
← TM Caesar

MegaRandom

506919646Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 24m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1535
+16
🇺🇸 Britons · United States
1518
+17
🇦🇷 Byzantines · Argentina
1592
-19
🇫🇷 Japanese · France
1486
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 1,650 9:56 14:36 — ⛏ Fast Castle
60 1,472 9:31 21:53 — ⚔ Skirms into Archers
52 1,290 9:36 19:23 — ⚔ Archer Rush
37 921 12:12 19:11 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,085 5,493 2,120 200 12,898 13,298
5,265 4,928 1,260 100 11,553 12,437
5,720 4,346 750 325 11,141 11,930
4,925 3,729 1,160 200 10,014 10,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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