AoeStats
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Black Forest

506913736Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 38m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1590
+19
🇨🇱 Franks · Chile
1541
+20
🇮🇹 Saracens · Italy
1680
-21
🇦🇷 Khitans · Argentina
1610
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 2,287 11:57 15:35 30:41 ⛏ Fish Boom FC
46 1,751 11:42 15:16 29:25 ⛏ Fast Castle
37 1,419 10:31 20:01 29:22 ⛏ Fish Boom FC
36 1,365 11:47 15:47 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,455 21,389 15,560 2,210 65,614 66,729
19,105 16,201 11,370 2,305 48,981 53,137
17,405 16,707 11,065 3,270 48,447 52,859
18,765 14,748 6,895 6,455 46,863 54,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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