AoeStats
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Hill Fort

506841532Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 42m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1597
+13
🇹🇼 Magyars · Taiwan
1569
+14
🇧🇷 Italians · Brazil
1552
-14
🇧🇷 Magyars · Brazil
1505
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,374 10:16 14:42 35:26 ⛏ Fast Castle
49 2,087 9:39 18:06 42:35 ⛏ Fast Castle
46 1,985 11:53 15:38 36:06 ⛏ Fast Castle
27 1,174 9:37 15:28 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,200 16,125 10,350 2,900 46,575 50,003
18,260 13,889 8,045 2,550 42,744 46,974
15,255 10,830 8,590 1,635 36,310 36,802
15,670 6,765 8,715 2,900 34,050 35,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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