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503706200Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 38m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1702
+12
🇺🇸 Armenians · United States
1630
+15
🇨🇴 Chinese · Colombia
1596
+16
🇦🇷 Berbers · Argentina
1584
+17
🇨🇱 Inca · Chile
1689
-19
🇦🇷 Bengalis · Argentina
1605
-15
🇦🇷 Teutons · Argentina
1584
-14
🇨🇱 Persians · Chile
1543
-12
Player eAPM Actions Feudal Castle Imperial Opening
83 3,178 10:18 19:38 36:22 ⛏ Fast Castle
69 2,642 9:18 21:24 37:55 ⚔ M@A Rush
57 2,182 9:14 19:49 — ⚔ Archer Rush
49 1,901 10:58 14:56 — ⛏ Fast Castle
39 1,484 9:46 23:28 35:32 ⚔ M@A into Archers into Skirms
34 1,310 10:22 15:06 28:38 ⛏ Fast Castle
32 1,228 10:06 21:12 — ⚔ Scout Rush
29 1,121 10:55 14:30 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,645 18,460 9,970 950 46,025 58,413
18,495 11,378 9,750 1,850 41,473 47,446
12,290 12,688 7,575 1,500 34,053 36,650
16,300 9,820 7,090 300 33,510 38,064
12,575 13,406 6,170 1,150 33,301 35,227
13,425 10,696 2,340 1,050 27,511 30,496
13,185 11,381 1,395 1,255 27,216 29,671
10,335 9,945 4,885 625 25,790 29,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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