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QS Arena

503693271Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 37m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1589
+16
🇲🇽 Hindustanis · Mexico
1581
+16
🇨🇦 Saracens · Canada
1561
+17
🇦🇷 Mongols · Argentina
1539
+18
🇺🇸 Cumans · United States
1611
-18
🇦🇷 Khmer · Argentina
1610
-18
🇮🇳 Britons · India
1588
-17
🇦🇷 Vietnamese · Argentina
1551
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 2,671 8:57 13:27 29:56 ⛏ Fast Castle
45 1,694 8:16 11:09 24:45 ⛏ Fast Castle
44 1,650 8:31 12:25 29:36 ⛏ Fast Castle
43 1,596 8:23 12:14 25:30 ⛏ Fast Castle
43 1,617 7:21 11:16 26:33 ⛏ Fast Castle
39 1,450 6:20 35:19 — ⚔ Scout Rush
35 1,325 8:20 12:10 35:33 ⛏ Fast Castle
31 1,157 7:59 11:56 19:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,875 13,235 16,175 6,160 65,445 67,870
18,350 19,270 11,465 3,100 52,185 61,433
23,090 11,918 11,735 1,055 47,798 56,263
14,740 17,213 11,385 2,150 45,488 50,595
14,600 16,580 9,980 1,750 42,910 43,852
12,495 17,100 6,340 1,110 37,045 41,127
11,425 9,960 6,750 2,450 30,585 41,506
9,590 8,440 500 100 18,630 38,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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