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Coastal Forest

503685750Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
98 4,247 8:25 23:35 34:28 ⚔ Scout Rush
65 2,813 11:29 16:36 31:53 ⛏ Fish Boom FC
57 2,495 11:21 15:08 37:51 ⛏ Fast Castle
55 2,389 8:17 29:01 — ⚔ Archer Rush
55 2,399 8:22 23:01 37:48 ⚔ Archer Rush
48 2,107 10:22 14:32 32:57 ⛏ Fast Castle
46 2,016 10:10 19:12 32:07 ⛏ Fast Castle
30 1,326 10:49 14:40 34:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,085 21,016 17,755 2,900 73,756 76,894
25,970 15,992 15,020 300 57,282 58,949
15,750 19,091 10,865 2,155 47,861 57,825
14,415 18,214 13,340 1,505 47,474 50,895
15,075 14,121 11,090 3,700 43,986 56,419
15,260 15,032 11,665 1,570 43,527 46,119
22,360 7,073 9,005 750 39,188 41,251
5,960 7,075 3,110 1,325 17,470 17,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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