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QS Arena

503678711Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Dravidians · Georgia
1644
+10
🇬🇪 Persians · Georgia
1587
+13
🇬🇪 Franks · Georgia
1566
+13
🇬🇪 Britons · Georgia
1552
+14
🇻🇳 Maya · Vietnam
1530
-13
🇦🇷 Saracens · Argentina
1529
-13
🇪🇸 Byzantines · Spain
1513
-13
🇲🇽 Poles · Mexico
1471
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,895 8:21 12:04 29:14 ⛏ Fast Castle
55 2,773 8:22 11:59 27:38 ⛏ Fast Castle
50 2,526 8:29 12:13 24:52 ⛏ Fast Castle
44 2,217 7:47 12:08 26:04 ⛏ Fast Castle
41 2,071 7:57 11:44 25:51 ⛏ Fast Castle
39 1,952 7:26 12:24 36:15 ⚔ FC into Scouts
39 1,986 8:14 11:50 33:52 ⛏ Fast Castle
36 1,804 8:34 12:57 26:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,565 15,775 47,655 3,555 126,550 134,458
57,430 25,085 35,070 1,050 118,635 120,186
41,430 13,408 38,265 3,650 96,753 106,230
37,280 40,020 10,380 1,810 89,490 102,539
38,660 24,275 16,995 4,300 84,230 99,929
24,295 30,445 15,395 4,355 74,490 90,107
29,085 35,010 6,600 1,780 72,475 76,202
26,425 19,355 17,480 2,835 66,095 70,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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