AoeStats
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African Clearing

505076521Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 36m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Chinese · Austria
1471
+12
🇦🇹 Magyars · Austria
1245
+21
🇹🇷 Gurjaras · Türkiye
1422
-19
🇹🇷 Persians · Türkiye
1315
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,490 12:13 16:06 — ⛏ Fast Castle
38 1,355 13:03 24:02 — ⚔ Fish Boom into Scouts
31 1,125 14:23 24:02 —
27 967 12:02 27:39 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,910 11,098 5,020 400 29,428 29,031
9,475 5,505 3,035 205 18,220 18,758
9,210 4,554 2,500 200 16,464 16,568
6,110 3,285 800 975 11,170 13,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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