AoeStats
← Alex Armoa

Arena

505008309Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 68m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Khitans · Paraguay
988
+14
🇨🇳 Huns · China
887
+18
🇨🇳 Magyars · China
879
+20
🇺🇸 Britons · United States
969
-29
🇦🇷 Ethiopians · Argentina
931
-17
🇹🇷 Cumans · Türkiye
929
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,303 10:10 14:31 32:21 ⛏ Fast Castle
27 1,865 8:54 17:07 33:20 ⛏ Fast Castle
25 1,734 11:17 18:22 31:20 ⛏ Fast Castle
21 1,408 15:52 20:11 49:45 ⚔ FC into Scouts
20 1,372 10:36 16:54 31:35 ⛏ Fast Castle
8 552 10:27 19:39 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,315 17,645 28,565 4,300 92,825 127,303
37,140 22,285 23,630 1,900 84,955 90,264
33,970 22,660 15,970 4,560 77,160 89,471
41,960 17,110 14,675 2,115 75,860 93,763
29,850 17,580 9,080 2,385 58,895 66,186
8,175 7,925 3,950 2,175 22,225 26,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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